Ecology of Athas

Common Wildlife:
rat, kruthik, hyena, bat, ooze, ankheg, ant, giant scorpion, lizard, dune fox, horned snake, burrowing squirrel, sun falcon, kestrekel,
tortoise, inix, crystal spider, kank, mekillot, erdlu, crodlu, fire beetle, baazrag, cilops, id fiend, jhakar, silk wyrm, sand shark

Dark_Sun_-_Beasts_of_Burden.jpg
familiars.jpg

Major Humanoid Races (ordered by % of pop.):
human, elf, dwarf, half-elf, mul, halfling, dragonborn(dray), goliath, tiefling, thri-kreen, aarakocra, gith, hejkin, silt runner, ssurran, brohg, tarek

March of Time:
Months and seasons are commonly counted in a simple calendar known as the Merchant’s Year. This 375-day year has three seasons, each with four 30-day months and one 5-day festival week in the middle.

High Sun
Sorrow
Smolder
Festival of the Highest Sun (start of the year)
Scorch
Morrow

Sun Descending
Rest
Gather
Festival of the Cooling Sun
Breeze
Mist
(Lowsun, the midpoint of the year)

Sun Ascending
Bloom
Haze
Festival of the Soaring Sun
Hoard
Wind

Currency:
Ceramic coins marked in various denominations are the most common form of money in civilized areas of Athas. Each city-state strikes its own coins, sculpting, glazing, firing, and treating them in specific ways to discourage forgery.

Candle = 1cp
Ale (one mug) = 5cp
Inn Stay, poor (one day) = 1sp
Clothes, common = 5sp
Inn Stay, comfortable (one day) = 1gp
Survival Day (SD) = 3gp
Wine, fine (one bottle) = 10gp
Fruit of Healing = 50gp

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Ecology of Athas

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